game type
Slots
RTP
96.31%
min bet
$0.1
max bet
$50
max win
$750,000
max odds
15000x
release date
27/11/2025
game type
Slots
RTP
96.31%
min bet
$0.1
max bet
$50
max win
$750,000
max odds
15000x
release date
27/11/2025
game type
Slots
RTP
96.31%
min bet
$0.1
max bet
$50
max win
$750,000
max odds
15000x
release date
27/11/2025
game type
Slots
RTP
96.31%
min bet
$0.1
max bet
$50
max win
$750,000
max odds
15000x
release date
27/11/2025
There are 2 different types of Bombs and 2 different types of Lasers in the game. Bombs and Lasers act as the primary win mechanic for this game by hitting positions on the grid and removing symbols on those positions. Any paying symbols that are removed in this way award a payout according to the paytable. All winnings are collected in the Total Win Bar above the grid, and paid out at the end of each spin. Removed symbols trigger a cascade causing existing symbols to drop down to fill in the gaps and new symbols drop in from the top to fill the grid.
Dead symbols are non-paying and do not give any award when destroyed.
Landed Bomb and Laser symbols are randomly activated bottom-to-top, right-to-left. Bombs and Lasers also activate if they are hit by the effect from another Bomb or Laser. When a Bomb or Laser symbol is activated, the grid always settles before another Bomb or Laser symbol activates.
Each type of Bomb and Laser remove symbols in a different pattern when activated.
Small Bomb symbols explode over a 3x3 area centered on the activated Small Bomb symbol.
Big Bomb symbols explode over a 5x5 area centered on the activated Big Bomb symbol.
X-Laser symbols shoot diagonal lines with a width of 1 symbol to the edges of the grid in each of the four diagonal directions centered on the activated X-Laser symbol.
Super Laser symbols shoot diagonal lines with a width of 3 symbols to the edges of the grid in each of the four diagonal directions centered on the activated Super Laser symbol. The Super Laser also instantly destroys all Shields hit by its effect!
Additionally, once the current grid is settled and no more Bombs or Lasers will activate, there is a chance to trigger an Orbital Bombardment on 3 - 7 different positions on the grid. Each Orbital Bombardment strike affects a 2x2 area centered on an intersection between the affected symbols. More than one Orbital Bombardment can occur in each spin.
Orbital Bombardment strikes also activate any Bomb or Laser symbols struck by the effect.